#include <BaseColliderComponent.h>
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AZ::Aabb | GetAabb (const AZStd::vector< AZStd::shared_ptr< Physics::Shape > > &shapes) |
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void | InvalidateCache () |
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const AZ::Transform & | GetWorldTransform () |
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void | SetWorldTransform (const AZ::Transform &worldTransform) |
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Class for collider's shape parameters that are cached. Caching can also be done per WorldBody. That can be and should be achieved after m_staticRigidBody is separated from the collider component.
The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Source/BaseColliderComponent.h