Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::BodyConfigurationComponentRequests Class Referenceabstract

#include <ColliderComponentBus.h>

Inherits AZ::ComponentBus.

Public Member Functions

virtual AzPhysics::RigidBodyConfiguration GetRigidBodyConfiguration ()=0
 
virtual AzPhysics::SimulatedBodyConfiguration GetSimulatedBodyConfiguration ()=0
 

Detailed Description

Allows to supply rigid/world body configuration to [Static]RigidBodyComponent without invoking relevant constructor, e. g. when attaching component from another gem.


The documentation for this class was generated from the following file: