Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ColliderComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AzPhysics::RigidBodyConfiguration | GetRigidBodyConfiguration ()=0 |
virtual AzPhysics::SimulatedBodyConfiguration | GetSimulatedBodyConfiguration ()=0 |
Allows to supply rigid/world body configuration to [Static]RigidBodyComponent without invoking relevant constructor, e. g. when attaching component from another gem.