Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::CharacterGameplayConfiguration Class Reference

Configuration for storing character gameplay settings. More...

#include <CharacterGameplayComponent.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (CharacterGameplayConfiguration, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (CharacterGameplayConfiguration, "{A9E559C7-9436-462A-8A5D-304ACFFC7F90}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

float m_gravityMultiplier = 1.0f
 Multiplier to be combined with world gravity setting when applying gravity to character.
 
float m_groundDetectionBoxHeight = 0.02f
 Vertical size of box to use when testing for ground contact.
 

Detailed Description

Configuration for storing character gameplay settings.


The documentation for this class was generated from the following file: