Sub component mode for modifying the asset scale on a collider in the viewport.  
 More...
#include <ColliderAssetScaleMode.h>
Inherits PhysX::PhysXSubComponentModeBase.
|  | 
| void | Setup (const AZ::EntityComponentIdPair &idPair) override | 
|  | 
| void | Refresh (const AZ::EntityComponentIdPair &idPair) override | 
|  | 
| void | Teardown (const AZ::EntityComponentIdPair &idPair) override | 
|  | 
| void | ResetValues (const AZ::EntityComponentIdPair &idPair) override | 
|  | 
| virtual void | HandleMouseInteraction (const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction) | 
|  | Additional mouse handling by sub-component mode. Does not absorb mouse event. 
 | 
|  | 
Sub component mode for modifying the asset scale on a collider in the viewport. 
◆ Refresh()
  
  | 
        
          | void PhysX::ColliderAssetScaleMode::Refresh | ( | const AZ::EntityComponentIdPair & | idPair | ) |  |  | overridevirtual | 
 
 
◆ ResetValues()
  
  | 
        
          | void PhysX::ColliderAssetScaleMode::ResetValues | ( | const AZ::EntityComponentIdPair & | idPair | ) |  |  | overridevirtual | 
 
Called when reset hot key is pressed. Should reset values in the sub component mode to sensible defaults. 
- Parameters
- 
  
    | idPair | The entity/component id pair. |  
 
Implements PhysX::PhysXSubComponentModeBase.
 
 
◆ Setup()
  
  | 
        
          | void PhysX::ColliderAssetScaleMode::Setup | ( | const AZ::EntityComponentIdPair & | idPair | ) |  |  | overridevirtual | 
 
 
◆ Teardown()
  
  | 
        
          | void PhysX::ColliderAssetScaleMode::Teardown | ( | const AZ::EntityComponentIdPair & | idPair | ) |  |  | overridevirtual | 
 
 
The documentation for this class was generated from the following file:
- Gems/PhysX/Core/Code/Editor/ColliderAssetScaleMode.h