Sub component mode for modifying the height and radius on a cylinder collider.
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#include <ColliderCylinderMode.h>
Inherits PhysX::PhysXSubComponentModeBase, and AzFramework::EntityDebugDisplayEventBus::Handler.
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| AZ_CLASS_ALLOCATOR_DECL void | Setup (const AZ::EntityComponentIdPair &idPair) override |
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| void | Refresh (const AZ::EntityComponentIdPair &idPair) override |
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| void | Teardown (const AZ::EntityComponentIdPair &idPair) override |
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| void | ResetValues (const AZ::EntityComponentIdPair &idPair) override |
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| virtual void | HandleMouseInteraction (const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction) |
| | Additional mouse handling by sub-component mode. Does not absorb mouse event.
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Sub component mode for modifying the height and radius on a cylinder collider.
◆ Refresh()
| void PhysX::ColliderCylinderMode::Refresh |
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const AZ::EntityComponentIdPair & |
idPair | ) |
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overridevirtual |
◆ ResetValues()
| void PhysX::ColliderCylinderMode::ResetValues |
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const AZ::EntityComponentIdPair & |
idPair | ) |
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overridevirtual |
Called when reset hot key is pressed. Should reset values in the sub component mode to sensible defaults.
- Parameters
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| idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.
◆ Setup()
| AZ_CLASS_ALLOCATOR_DECL void PhysX::ColliderCylinderMode::Setup |
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const AZ::EntityComponentIdPair & |
idPair | ) |
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overridevirtual |
◆ Teardown()
| void PhysX::ColliderCylinderMode::Teardown |
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const AZ::EntityComponentIdPair & |
idPair | ) |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/PhysX/Core/Code/Editor/ColliderCylinderMode.h