Sub component mode for modifying offset on a collider in the viewport.
More...
#include <ColliderOffsetMode.h>
Inherits PhysX::PhysXSubComponentModeBase.
|
| void | Setup (const AZ::EntityComponentIdPair &idPair) override |
| |
| void | Refresh (const AZ::EntityComponentIdPair &idPair) override |
| |
| void | Teardown (const AZ::EntityComponentIdPair &idPair) override |
| |
| void | ResetValues (const AZ::EntityComponentIdPair &idPair) override |
| |
| virtual void | HandleMouseInteraction (const AzToolsFramework::ViewportInteraction::MouseInteractionEvent &mouseInteraction) |
| | Additional mouse handling by sub-component mode. Does not absorb mouse event.
|
| |
Sub component mode for modifying offset on a collider in the viewport.
◆ Refresh()
| void PhysX::ColliderOffsetMode::Refresh |
( |
const AZ::EntityComponentIdPair & |
idPair | ) |
|
|
overridevirtual |
◆ ResetValues()
| void PhysX::ColliderOffsetMode::ResetValues |
( |
const AZ::EntityComponentIdPair & |
idPair | ) |
|
|
overridevirtual |
Called when reset hot key is pressed. Should reset values in the sub component mode to sensible defaults.
- Parameters
-
| idPair | The entity/component id pair. |
Implements PhysX::PhysXSubComponentModeBase.
◆ Setup()
| void PhysX::ColliderOffsetMode::Setup |
( |
const AZ::EntityComponentIdPair & |
idPair | ) |
|
|
overridevirtual |
◆ Teardown()
| void PhysX::ColliderOffsetMode::Teardown |
( |
const AZ::EntityComponentIdPair & |
idPair | ) |
|
|
overridevirtual |
The documentation for this class was generated from the following file:
- Gems/PhysX/Core/Code/Editor/ColliderOffsetMode.h