Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor component that allows a PhysX character controller to be edited. More...
#include <EditorCharacterControllerComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, AzFramework::EntityDebugDisplayEventBus::Handler, and AzToolsFramework::EntitySelectionEvents::Bus::Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorCharacterControllerComponent, "{F361E19D-34C7-4E70-BF1B-909F48305702}", AzToolsFramework::Components::EditorComponentBase) | |
const CharacterControllerConfiguration & | GetCharacterConfiguration () const |
const EditorCharacterControllerProxyShapeConfig & | GetShapeConfiguration () const |
Editor component that allows a PhysX character controller to be edited.