Editor component that allows a PhysX character gameplay component to be edited. More...
#include <EditorCharacterGameplayComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase.
Public Member Functions | |
| AZ_EDITOR_COMPONENT (EditorCharacterGameplayComponent, "{3BA7C3CB-C471-4230-8EC9-9EC4C529436F}", AzToolsFramework::Components::EditorComponentBase) | |
Protected Member Functions | |
| void | Activate () override |
| void | Deactivate () override |
| void | BuildGameEntity (AZ::Entity *gameEntity) override |
Editor component that allows a PhysX character gameplay component to be edited.