Editor PhysX Force Region Component.
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#include <EditorForceRegionComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, and AzFramework::EntityDebugDisplayEventBus::Handler.
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| AZ_EDITOR_COMPONENT (EditorForceRegionComponent, EditorForceRegionComponentTypeId, AzToolsFramework::Components::EditorComponentBase) |
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void | BuildGameEntity (AZ::Entity *gameEntity) override |
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static void | Reflect (AZ::ReflectContext *context) |
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void | Activate () override |
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void | Deactivate () override |
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void | DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplayRequests) override |
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static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
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static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
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static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
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static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
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Editor PhysX Force Region Component.
The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Source/EditorForceRegionComponent.h