Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for PhysX::EditorMaterialAsset, including all inherited members.
AZ_CLASS_ALLOCATOR(PhysX::EditorMaterialAsset, AZ::SystemAllocator) (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | |
AZ_RTTI(PhysX::EditorMaterialAsset, "{BC7B88B9-EE31-4FBF-A01E-2A93624C49D3}", AZ::Data::AssetData) (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | |
EditorMaterialAsset()=default (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | |
FileExtension (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | static |
GetMaterialConfiguration() const (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | |
m_materialConfiguration (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | protected |
Reflect(AZ::ReflectContext *context) (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | static |
~EditorMaterialAsset()=default (defined in PhysX::EditorMaterialAsset) | PhysX::EditorMaterialAsset | virtual |