Open 3D Engine PhysX Gem API Reference  24.09
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PhysX::EditorMaterialAsset Class Reference

#include <PhysXEditorMaterialAsset.h>

Inherits AZ::Data::AssetData.

Public Member Functions

 AZ_CLASS_ALLOCATOR (PhysX::EditorMaterialAsset, AZ::SystemAllocator)
 
 AZ_RTTI (PhysX::EditorMaterialAsset, "{BC7B88B9-EE31-4FBF-A01E-2A93624C49D3}", AZ::Data::AssetData)
 
const MaterialConfigurationGetMaterialConfiguration () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Static Public Attributes

static constexpr const char * FileExtension = "physxmaterial"
 

Protected Attributes

MaterialConfiguration m_materialConfiguration
 

Detailed Description

EditorMaterialAsset defines a single PhysX material asset. This is an editor asset and it's authored by Asset Editor. When this asset is processed by Asset Processor it creates a generic Physics material asset in the cache (agnostic to PhysX backend).


The documentation for this class was generated from the following file: