Open 3D Engine PhysX Gem API Reference 23.10.0
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PhysX::EditorStaticRigidBodyComponent Class Reference

Class for in-editor PhysX Static Rigid Body Component. More...

#include <EditorStaticRigidBodyComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorStaticRigidBodyComponent, "{DA884366-E00D-496B-A9C3-9CBF08B3537E}", AzToolsFramework::Components::EditorComponentBase)
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

Class for in-editor PhysX Static Rigid Body Component.


The documentation for this class was generated from the following file: