Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorSystemComponent.h>
Inherits AZ::Component, Physics::EditorWorldBus::Handler, AzToolsFramework::EditorEntityContextNotificationBus::Handler, AzToolsFramework::EditorEvents::Bus::Handler, and AzToolsFramework::ActionManagerRegistrationNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (EditorSystemComponent, "{560F08DC-94F5-4D29-9AD4-CDFB3B57C654}") | |
EditorSystemComponent (const EditorSystemComponent &)=delete | |
EditorSystemComponent & | operator= (const EditorSystemComponent &)=delete |
void | Activate () override |
void | Deactivate () override |
AzPhysics::SceneHandle | GetEditorSceneHandle () const override |
void | OnActionRegistrationHook () override |
void | OnActionContextModeBindingHook () override |
void | OnMenuBindingHook () override |
System component for PhysX editor