Open 3D Engine PhysX Gem API Reference
24.09
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#include <ForceRegionForces.h>
Inherits PhysX::BaseForce, and ForcePointRequestBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (ForcePoint, AZ::SystemAllocator) | |
AZ_RTTI (ForcePoint, "{3F8ABEAC-6972-4845-A131-EA9831029E68}", BaseForce) | |
ForcePoint (float magnitude) | |
AZ::Vector3 | CalculateForce (const EntityParams &entity, const RegionParams ®ion) const override |
Calculate the size and direction the force. | |
void | Activate (AZ::EntityId entityId) override |
Connect to any buses. | |
void | Deactivate () override |
Disconnect from any buses. | |
Public Member Functions inherited from PhysX::BaseForce | |
AZ_CLASS_ALLOCATOR (BaseForce, AZ::SystemAllocator) | |
AZ_RTTI (BaseForce, "{0D1DFFE1-16C1-425B-972B-DC70FDC61B56}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from PhysX::BaseForce | |
static void | Reflect (AZ::SerializeContext &context) |
Additional Inherited Members | |
Protected Member Functions inherited from PhysX::BaseForce | |
void | NotifyChanged () |
Protected Attributes inherited from PhysX::BaseForce | |
AZ::EntityId | m_entityId |
Class for a point force exerted on bodies in a force region. Bodies in a force region with a point force are repelled away from the center of the force region.