Requests serviced by a force region. More...
#include <ForceRegionComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
| virtual void | AddForceWorldSpace (const AZ::Vector3 &direction, float magnitude)=0 | 
| virtual void | AddForceLocalSpace (const AZ::Vector3 &direction, float magnitude)=0 | 
| virtual void | AddForcePoint (float magnitude)=0 | 
| Adds a point force to the force region.  | |
| virtual void | AddForceSplineFollow (float dampingRatio, float frequency, float targetSpeed, float lookAhead)=0 | 
| Adds a spline follow force to the force region.  | |
| virtual void | AddForceSimpleDrag (float dragCoefficient, float volumeDensity)=0 | 
| Adds a simple drag force to the force region.  | |
| virtual void | AddForceLinearDamping (float damping)=0 | 
| Adds a linear damping force to the force region.  | |
Requests serviced by a force region.
      
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  pure virtual | 
Adds a local space force to the force region. A local space force region takes into account changes in the entity's transform.
      
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  pure virtual | 
Adds a world space force to the force region. A world space force region does not account for changes in the entity's transform.