Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Requests serviced by a spline follow force. More...
#include <ForceRegionComponentBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | SetDampingRatio (float ratio)=0 |
Sets the damping ratio of the force. | |
virtual float | GetDampingRatio () const =0 |
Gets the damping ratio of the force. | |
virtual void | SetFrequency (float frequency)=0 |
Sets the frequency of the force. | |
virtual float | GetFrequency () const =0 |
Gets the frequency of the force. | |
virtual void | SetTargetSpeed (float targetSpeed)=0 |
Sets the traget speed of the force. | |
virtual float | GetTargetSpeed () const =0 |
Gets the target speed of the force. | |
virtual void | SetLookAhead (float lookAhead)=0 |
Sets the lookahead of the force. | |
virtual float | GetLookAhead () const =0 |
Gets the lookahead of the force. | |
Requests serviced by a spline follow force.