Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <WindProvider.h>
Inherits AZ::Interface::Registrar, Physics::WindRequestsBus::Handler, and AZ::TickBus::Handler.
Public Member Functions | |
AZ::Vector3 | GetGlobalWind () const override |
AZ::Vector3 | GetWind (const AZ::Vector3 &worldPosition) const override |
AZ::Vector3 | GetWind (const AZ::Aabb &aabb) const override |
Implementation of Physics::WindRequests EBus. Uses wind tag values to identify entities that serve as wind data providers and PhysX World Force Regions for wind velocity values.