Edit context wrapper for the physics asset and asset specific parameters in the shape configuration. More...
#include <EditorMeshColliderComponent.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (EditorProxyAssetShapeConfig, AZ::SystemAllocator) | |
AZ_TYPE_INFO (EditorProxyAssetShapeConfig, "{6427B76E-22F0-4DED-BB1B-AC1D4CBD45FB}") | |
EditorProxyAssetShapeConfig (const Physics::PhysicsAssetShapeConfiguration &assetShapeConfiguration) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
EditorProxyPhysicsAsset | m_physicsAsset |
bool | m_hasNonUniformScale = false |
Whether there is a non-uniform scale component on this entity. | |
AZ::u8 | m_subdivisionLevel = 4 |
The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling. | |
Edit context wrapper for the physics asset and asset specific parameters in the shape configuration.