Cached data for generating sample points inside the attached shape.
More...
#include <EditorShapeColliderComponent.h>
|
|
float | m_height = 1.0f |
| | Caches height for capsule, cylinder and polygon prism shapes.
|
| |
|
float | m_radius = 1.0f |
| | Caches radius for capsule, cylinder and sphere shapes.
|
| |
|
AZ::Vector3 | m_boxDimensions = AZ::Vector3::CreateOne() |
| | Caches dimensions for box shapes.
|
| |
|
AZStd::vector< AZ::Vector3 > | m_cachedSamplePoints |
| | Stores a cache of points sampled from the shape interior.
|
| |
|
bool | m_cachedSamplePointsDirty = true |
| | Marks whether the cached sample points need to be recalculated.
|
| |
Cached data for generating sample points inside the attached shape.
The documentation for this struct was generated from the following file:
- Gems/PhysX/Core/Code/Source/EditorShapeColliderComponent.h