A struct to store the materials of the mesh nodes selected in a mesh group. More...
#include <MeshExporter.h>
Public Attributes | |
AZStd::vector< AZStd::string > | m_sourceSceneMaterialNames |
Material names coming from the source scene file. | |
AZStd::unordered_map< AZStd::string, size_t > | m_materialIndexByName |
Look-up table for sourceSceneMaterialNames. | |
AZStd::unordered_map< AZStd::string, AZStd::vector< AZ::u16 > > | m_nodesToPerFaceMaterialIndices |
Map of mesh nodes to their list of material indices associated to each face. | |
A struct to store the materials of the mesh nodes selected in a mesh group.