Callback used to process unbounded overlap scene queries.
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#include <PhysXSceneQueryHelpers.h>
Inherits physx::PxHitCallback< physx::PxOverlapHit >.
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physx::PxAgain | processTouches (const physx::PxOverlapHit *buffer, physx::PxU32 numHits) override |
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void | finalizeQuery () override |
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| UnboundedOverlapCallback (const AzPhysics::SceneQuery::UnboundedOverlapHitCallback &hitCallback, AZStd::vector< physx::PxOverlapHit > &hitBuffer, AzPhysics::SceneQueryHits &hits) |
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const AzPhysics::SceneQuery::UnboundedOverlapHitCallback & | m_hitCallback |
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AzPhysics::SceneQueryHits & | m_results |
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Callback used to process unbounded overlap scene queries.
The documentation for this struct was generated from the following file:
- Gems/PhysX/Code/Source/Common/PhysXSceneQueryHelpers.h