Open 3D Engine Profiler Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Profiler::ImGuiTreemap, including all inherited members.
AddMask(const char *label, uint32_t mask)=0 | Profiler::ImGuiTreemap | pure virtual |
GetName() const =0 | Profiler::ImGuiTreemap | pure virtual |
Render(int x, int y, int w, int h)=0 | Profiler::ImGuiTreemap | pure virtual |
SetName(char const *name)=0 | Profiler::ImGuiTreemap | pure virtual |
SetName(AZ::Name name)=0 | Profiler::ImGuiTreemap | pure virtual |
SetRoots(AZStd::vector< TreemapNode > &&roots)=0 | Profiler::ImGuiTreemap | pure virtual |
SetUnitLabel(char const *unitLabel)=0 | Profiler::ImGuiTreemap | pure virtual |
WeighAndComputeLayout(int w, int h)=0 | Profiler::ImGuiTreemap | pure virtual |
~ImGuiTreemap()=default (defined in Profiler::ImGuiTreemap) | Profiler::ImGuiTreemap | virtual |