Open 3D Engine Profiler Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ImGuiTreemap.h>
Inherited by Profiler::ImGuiTreemapImpl.
Public Member Functions | |
virtual const AZ::Name & | GetName () const =0 |
Retrieve the Treemap name. | |
virtual void | SetName (char const *name)=0 |
virtual void | SetName (AZ::Name name)=0 |
virtual void | SetUnitLabel (char const *unitLabel)=0 |
virtual void | SetRoots (AZStd::vector< TreemapNode > &&roots)=0 |
virtual void | AddMask (const char *label, uint32_t mask)=0 |
virtual void | Render (int x, int y, int w, int h)=0 |
virtual void | WeighAndComputeLayout (int w, int h)=0 |
A treemap is a 2D visualization of entries designed to emphasize relative size differences. It is commonly used to visualize disk space utilization, but extends naturally to understanding memory allocations, archive data, and more.
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pure virtual |
(ADVANCED) Add a UI radio button that renders only nodes possessing a tag that is either 0 or passes the mask
label | The UI label used to select this mask |
mask | When this mask is active, nodes with a non-zero tag will be included for display if (tag & mask) is non-zero |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Submit ImGui directives to draw the treemap
x | Horizontal offset |
y | Vertical offset |
w | UI width |
h | UI height |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Set Treemap name
name | The name to display in the ImGui titlebar |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Set Treemap name
name | The name to display in the ImGui titlebar |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Supply the root nodes of the treemap. This is required to supply data to the treemap.
roots | A vector of treemap nodes that constitute the top-level nodes in the visualization. Note that the treemap takes ownership of the data. This function may be invoked as often as needed to modify the data the treemap contains. |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Set unit label
unitLabel | The unit label (e.g. lbs, square footage, MB, etc.) is shown in tooltips and node descriptions |
Implemented in Profiler::ImGuiTreemapImpl.
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pure virtual |
Weigh entries and perform layout. This occurs automatically on Render
but is exposed here if you wish to perform a layout in advance. Note that previously computed scores and the computed layout are cached until entries are modified, added, removed, or the window size is changed.
w | UI width |
h | UI height |
Implemented in Profiler::ImGuiTreemapImpl.