Open 3D Engine Profiler Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Profiler::ImGuiTreemapImpl Member List

This is the complete list of members for Profiler::ImGuiTreemapImpl, including all inherited members.

AddMask(const char *label, uint32_t mask) overrideProfiler::ImGuiTreemapImplvirtual
GetName() const overrideProfiler::ImGuiTreemapImplvirtual
Render(int x, int y, int w, int h) overrideProfiler::ImGuiTreemapImplvirtual
SetName(const char *name) overrideProfiler::ImGuiTreemapImplvirtual
SetName(AZ::Name name) overrideProfiler::ImGuiTreemapImplvirtual
SetRoots(AZStd::vector< TreemapNode > &&roots) overrideProfiler::ImGuiTreemapImplvirtual
SetUnitLabel(const char *unitLabel) overrideProfiler::ImGuiTreemapImplvirtual
WeighAndComputeLayout(int w, int h) overrideProfiler::ImGuiTreemapImplvirtual
~ImGuiTreemap()=default (defined in Profiler::ImGuiTreemap)Profiler::ImGuiTreemapvirtual
~ImGuiTreemapImpl() override=default (defined in Profiler::ImGuiTreemapImpl)Profiler::ImGuiTreemapImpl