Open 3D Engine Profiler Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Profiler::ImGuiTreemapImpl, including all inherited members.
AddMask(const char *label, uint32_t mask) override | Profiler::ImGuiTreemapImpl | virtual |
GetName() const override | Profiler::ImGuiTreemapImpl | virtual |
Render(int x, int y, int w, int h) override | Profiler::ImGuiTreemapImpl | virtual |
SetName(const char *name) override | Profiler::ImGuiTreemapImpl | virtual |
SetName(AZ::Name name) override | Profiler::ImGuiTreemapImpl | virtual |
SetRoots(AZStd::vector< TreemapNode > &&roots) override | Profiler::ImGuiTreemapImpl | virtual |
SetUnitLabel(const char *unitLabel) override | Profiler::ImGuiTreemapImpl | virtual |
WeighAndComputeLayout(int w, int h) override | Profiler::ImGuiTreemapImpl | virtual |
~ImGuiTreemap()=default (defined in Profiler::ImGuiTreemap) | Profiler::ImGuiTreemap | virtual |
~ImGuiTreemapImpl() override=default (defined in Profiler::ImGuiTreemapImpl) | Profiler::ImGuiTreemapImpl |