Open 3D Engine RecastNavigation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Scripting reflection helper for @RecastNavigationMeshNotificationBus. More...
#include <RecastNavigationMeshBus.h>
Inherits RecastNavigationMeshNotificationBus::Handler, and AZ::BehaviorEBusHandler.
Public Member Functions | |
AZ_EBUS_BEHAVIOR_BINDER (RecastNavigationNotificationHandler, "{819FF083-C28A-4620-B59E-78EB7D2CB432}", AZ::SystemAllocator, OnNavigationMeshUpdated, OnNavigationMeshBeganRecalculating) | |
void | OnNavigationMeshUpdated (AZ::EntityId navigationMeshEntity) override |
void | OnNavigationMeshBeganRecalculating (AZ::EntityId navigationMeshEntity) override |
Scripting reflection helper for @RecastNavigationMeshNotificationBus.
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inlineoverride |
Notifies when a navigation mesh has started to re-calculated navigation tile data.
navigationMeshEntity | the entity the navigation mesh is on. This is helpful for Script Canvas use. |
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inlineoverride |
Notifies when a navigation mesh is updated.
navigationMeshEntity | the entity with the navigation mesh. This makes for an easier to work in Script Cavnas. |