Open 3D Engine RecastNavigation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A collection of triangle data within a volume defined by an axis aligned bounding box. More...
#include <RecastHelpers.h>
Public Member Functions | |
bool | IsEmpty () const |
Public Attributes | |
AZ::Aabb | m_worldBounds = AZ::Aabb::CreateNull() |
AZ::Aabb | m_scanBounds = AZ::Aabb::CreateNull() |
int | m_tileX = 0 |
int | m_tileY = 0 |
AZStd::function< void(AZStd::shared_ptr< TileGeometry >)> | m_tileCallback |
A callback to the async object that requested tile geometry. Useful to return the tile data from a task back to the original caller. | |
AZStd::vector< RecastVector3 > | m_vertices |
Indexed vertices. | |
AZStd::vector< AZ::s32 > | m_indices |
A collection of triangle data within a volume defined by an axis aligned bounding box.
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inline |