Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Implementation of camera sensors that runs pipeline which produces depth image. More...
#include <CameraSensor.h>
Inherits ROS2::CameraSensor.
Public Member Functions | |
CameraDepthSensor (const CameraSensorDescription &cameraSensorDescription, const AZ::EntityId &entityId) | |
Public Member Functions inherited from ROS2::CameraSensor | |
CameraSensor (const CameraSensorDescription &cameraSensorDescription, const AZ::EntityId &entityId) | |
virtual | ~CameraSensor () |
Deinitializes rendering pipeline for the camera sensor. | |
virtual void | RequestMessagePublication (const AZ::Transform &cameraPose, const std_msgs::msg::Header &header) |
const CameraSensorDescription & | GetCameraSensorDescription () const |
Get the camera sensor description. | |
Additional Inherited Members | |
Protected Member Functions inherited from ROS2::CameraSensor | |
void | RequestFrame (const AZ::Transform &cameraPose, AZStd::function< void(const AZ::RPI::AttachmentReadback::ReadbackResult &result)> callback) |
void | SetupPasses () |
Read and setup Atom Passes. | |
Protected Attributes inherited from ROS2::CameraSensor | |
CameraSensorDescription | m_cameraSensorDescription |
Type of returned data eg Color, Depth, Optical flow. | |
CameraPublishers | m_cameraPublishers |
AZ::EntityId | m_entityId |
AZ::RPI::RenderPipelinePtr | m_pipeline |
AZStd::string | m_pipelineName |
Implementation of camera sensors that runs pipeline which produces depth image.