Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A Component that manages LidarSystems' registration and storage of their metadata. More...
#include <LidarRegistrarSystemComponent.h>
Inherits AZ::Component, and LidarRegistrarRequestBus::Handler.
Inherited by ROS2::LidarRegistrarEditorSystemComponent.
Public Member Functions | |
AZ_COMPONENT (LidarRegistrarSystemComponent, "{78cba3f1-db2c-46de-9c3d-c40dd72f2f1e}") | |
Protected Member Functions | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
void | RegisterLidarSystem (const char *name, const char *description, const LidarSystemFeatures &features) override |
AZStd::vector< AZStd::string > | GetRegisteredLidarSystems () const override |
const LidarSystemMetaData * | GetLidarSystemMetaData (const AZStd::string &name) const override |
A Component that manages LidarSystems' registration and storage of their metadata.