Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysicsBasedSource.h>
Inherits ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float >.
Public Member Functions | |
AZ_TYPE_INFO (PhysicsBasedSource, "{48BB21A8-F14E-4869-95DC-28EEA279Cf53}") | |
void | Start () override |
void | Stop () override |
float | GetDeltaTime (AzPhysics::SceneHandle sceneHandle, float deltaTime) const override |
Public Member Functions inherited from ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float > | |
virtual float | GetDeltaTime (EventArgs... args) const=0 |
void | ConnectToSourceEvent (SourceEventHandlerType &sourceEventHandler) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
Public Types inherited from ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float > | |
using | SourceBaseType = SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, EventArgs... > |
using | SourceCallbackType = AZStd::function< void(EventArgs...)> |
using | AdaptedCallbackType = AZStd::function< void(float, EventArgs...)> |
using | SourceEventType = AZ::OrderedEvent< EventArgs... > |
using | SourceEventHandlerType = AZ::OrderedEventHandler< EventArgs... > |
using | AdaptedEventType = AZ::OrderedEvent< float, EventArgs... > |
using | AdaptedEventHandlerType = AZ::OrderedEventHandler< float, EventArgs... > |
Protected Attributes inherited from ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float > | |
SourceEventType | m_sourceEvent |
This event should be signalled based on specific event source specialization. | |
Class implementing physics callbacks as sensor event source. Source event (ROS2::SensorEventSource) is signalled based on scene simulation finish event.
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overridevirtual |
Starts event source - see specific event source description for more details. After call to this method event source is supposed to start signalling source event.
Reimplemented from ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float >.
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overridevirtual |
Stops event source - see specific event source description for more details. After call to this method event source is supposed to stop signalling source event.
Reimplemented from ROS2::SensorEventSource< AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float >.