Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <VacuumGripperComponent.h>
Inherits AZ::Component, GripperRequestBus::Handler, ImGui::ImGuiUpdateListenerBus::Handler, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_COMPONENT (VacuumGripperComponent, "{a29eb4fa-0f6f-11ee-be56-0242ac120002}", AZ::Component) | |
void | Activate () override |
void | Deactivate () override |
Static Public Attributes | |
static constexpr AZ::Crc32 | GrippableTag = AZ_CRC_CE("Grippable") |
This component implements vacuum gripper functionality. It allows to attach to gripper objects that are in inside designated trigger collider to objects that has "Grippable" tag. To use component: