Open 3D Engine ROS2 Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A structure capturing configuration of a single camera sensor with up to two image sources (color and depth). More...
#include <CameraSensorConfiguration.h>
Public Member Functions | |
AZ_TYPE_INFO (CameraSensorConfiguration, "{386A2640-442B-473D-BC2A-665D049D7EF5}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
float | m_verticalFieldOfViewDeg = 90.0f |
Vertical field of view of camera sensor. | |
float | m_minVerticalFieldOfViewDeg = 0.0f |
float | m_maxVerticalFieldOfViewDeg = 360.0f |
int | m_width = 640 |
Camera image width in pixels. | |
int | m_height = 480 |
Camera image height in pixels. | |
bool | m_colorCamera = true |
Use color camera? | |
bool | m_depthCamera = true |
Use depth camera? | |
float | m_nearClipDistance = 0.1f |
Near clip distance of the camera. | |
float | m_farClipDistance = 100.0f |
Far clip distance of the camera. | |
Static Public Attributes | |
static constexpr int | m_minWidth = 1 |
static constexpr int | m_minHeight = 1 |
A structure capturing configuration of a single camera sensor with up to two image sources (color and depth).