Open 3D Engine ROS2 Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ROS2::EncodingConversion Struct Reference

Public Member Functions

 AZ_TYPE_INFO (EncodingConversion, "{db361adc-b339-4a4e-a10b-c6bf6791eda6}")
 
AZ::Outcome< void, AZStd::string > ValidateInputEncoding (void *newValue, const AZ::Uuid &valueType)
 
AZ::Outcome< void, AZStd::string > ValidateOutputEncoding (void *newValue, const AZ::Uuid &valueType)
 
bool operator== (const ROS2::EncodingConversion &rhs) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

ImageEncoding encodingIn = ImageEncoding::RGBA8
 
ImageEncoding encodingOut = ImageEncoding::RGB8
 

The documentation for this struct was generated from the following file: