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static void | Reflect (AZ::ReflectContext *context) |
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AZStd::vector< AssetBuilderSDK::AssetBuilderPattern > | m_builderPatterns |
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bool | m_useArticulations = true |
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bool | m_urdfPreserveFixedJoints = true |
| By default, fixed joint in URDF files that are processed by libsdformat are preserved.
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bool | m_importReferencedMeshFiles = true |
| When true, .dae/.stl mesh files are imported into the project folder to allow the AP to process them.
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bool | m_fixURDF = true |
| When true URDF will be fixed to be compatible with SDFormat.
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SdfAssetPathResolverSettings | m_resolverSettings |
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◆ LoadSettings()
void ROS2::SdfAssetBuilderSettings::LoadSettings |
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AZ::SettingsRegistryInterface * |
settingsRegistry = AZ::SettingsRegistry::Get() | ) |
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Read in the builder settings from the settings registry. This is done as a separate step from the constructor so that serialization has the ability to create a default set of values by using the default constructor. If we read these in the constructor, serialization would see all of the current values as default values and would try to prune them from the output by default.
The documentation for this struct was generated from the following file:
- Gems/ROS2/Code/Source/SdfAssetBuilder/SdfAssetBuilderSettings.h