Open 3D Engine SaveData Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A system component providing functionality related to saving / loading persistent user data. More...
#include <SaveDataSystemComponent.h>
Inherits AZ::Component, and SaveDataRequestBus::Handler.
Classes | |
class | Implementation |
Base class for platform specific implementations of the save data system component. More... | |
Public Member Functions | |
AZ_COMPONENT (SaveDataSystemComponent, "{35790061-347E-47F1-B803-9523752ECD39}") | |
SaveDataSystemComponent ()=default | |
Default constructor. | |
~SaveDataSystemComponent () override=default | |
Default destructor. | |
void | Activate () override |
AZ::Component::Activate | |
void | Deactivate () override |
AZ::Component::Deactivate | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
AZ::ComponentDescriptor::Reflect | |
static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
AZ::ComponentDescriptor::GetProvidedServices | |
static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
AZ::ComponentDescriptor::GetIncompatibleServices | |
Protected Member Functions | |
void | SaveDataBuffer (const SaveDataBufferParams &saveDataBufferParams) override |
SaveData::SaveDataRequests::SaveDataBuffer | |
void | LoadDataBuffer (const LoadDataBufferParams &loadDataBufferParams) override |
SaveData::SaveDataRequests::LoadDataBuffer | |
void | SetSaveDataDirectoryPath (const char *saveDataDirectoryPath) override |
SaveData::SaveDataRequests::SetSaveDataDirectoryPath | |
A system component providing functionality related to saving / loading persistent user data.