Open 3D Engine SaveData Gem API Reference 23.10.0
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SaveData::SaveDataRequests::LoadDataBufferParams Struct Reference

The parameters used to send a load data buffer request. More...

#include <SaveDataRequestBus.h>

Public Attributes

AZStd::string dataBufferName
 
AzFramework::LocalUserId localUserId = AzFramework::LocalUserIdNone
 The local user id the data buffer to be loaded is associated with.
 
OnDataBufferLoaded callback = nullptr
 Callback function to invoke on the main thread once the data buffer has been loaded.
 

Detailed Description

The parameters used to send a load data buffer request.

Member Data Documentation

◆ dataBufferName

AZStd::string SaveData::SaveDataRequests::LoadDataBufferParams::dataBufferName

The name of the data buffer to be loaded. Used as a filename on most platforms or in another way to uniquely identify this save data buffer for the associated local user.


The documentation for this struct was generated from the following file: