Open 3D Engine SceneProcessing Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, and AZ::SceneAPI::Events::SceneSerializationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (SceneSerializationHandler, "{5917845E-2A6A-4C6C-BD02-E9CECC8D4E13}", AZ::Component) | |
void | Activate () override |
void | Deactivate () override |
AZStd::shared_ptr< AZ::SceneAPI::Containers::Scene > | LoadScene (const AZStd::string &sceneFilePath, AZ::Uuid sceneSourceGuid, const AZStd::string &watchFolder) override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |