Open 3D Engine ScriptCanvas Gem API Reference 23.10.0
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ScriptCanvasEditor::EditorScriptCanvasComponent Class Referencefinal

#include <EditorScriptCanvasComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase, and AzToolsFramework::EditorEntityContextNotificationBus::Handler.

Public Types

enum  Version {
  PrefabIntegration = 10 , InternalDev , AddSourceHandle , RefactorAssets ,
  RemoveRuntimeData , SeparateFromConfiguration , RefactorRuntime , Current
}
 

Public Member Functions

 AZ_COMPONENT (EditorScriptCanvasComponent, "{C28E2D29-0746-451D-A639-7F113ECF5D72}", AzToolsFramework::Components::EditorComponentBase)
 
 EditorScriptCanvasComponent (const SourceHandle &sourceHandle)
 

Protected Member Functions

void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
void SetPrimaryAsset (const AZ::Data::AssetId &) override
 

Static Protected Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void Reflect (AZ::ReflectContext *context)
 

Friends

class AZ::EditorScriptCanvasComponentSerializer
 

Detailed Description

EditorScriptCanvasComponent The user facing Editor Component for interacting with ScriptCanvas. Per graph instance variables values are stored here and injected into the runtime ScriptCanvas component in BuildGameEntity.


The documentation for this class was generated from the following file: