Open 3D Engine ScriptCanvasDeveloper Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ScriptCanvas::Developer::EditorAutomationActionRunner Class Reference

#include <EditorAutomationTest.h>

Public Member Functions

void Reset ()
 
bool Tick ()
 
void AddAction (EditorAutomationAction *actionToRun)
 
bool HasActions () const
 
bool HasErrors () const
 
const AZStd::vector< ActionReport > & GetErrors () const
 

Detailed Description

ActionRunner that will manage the editor automation stack, and handle pushing the precondition elements into the queue. Will not take ownership of all actions added manually, but any precondition elements will be deleted.

Needs to be externally ticked.


The documentation for this class was generated from the following file: