#include <EditorKeyActions.h>
Inherits ScriptCanvas::Developer::SimulateKeyAction.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (KeyPressAction, AZ::SystemAllocator) | |
AZ_RTTI (KeyPressAction, "{20F93C69-993C-4658-974B-06F1EE9AFBAC}", SimulateKeyAction) | |
KeyPressAction (AZ::u32 keyValue=0) | |
Public Member Functions inherited from ScriptCanvas::Developer::SimulateKeyAction | |
AZ_CLASS_ALLOCATOR (SimulateKeyAction, AZ::SystemAllocator) | |
AZ_RTTI (SimulateKeyAction, "{07259AB5-E5B1-4A4E-8966-610CA3E5F5E3}", EditorAutomationAction) | |
SimulateKeyAction (KeyAction keyAction, AZ::u32 keyValue=0) | |
bool | Tick () override |
Public Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction | |
AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator) | |
bool | IsAtPreconditionLimit () const |
virtual bool | IsMissingPrecondition () |
void | ResetPreconditionAttempts () |
EditorAutomationAction * | GenerationPreconditionActions () |
void | SignalActionBegin () |
virtual bool | Tick ()=0 |
virtual ActionReport | GenerateReport () const |
Additional Inherited Members | |
Public Types inherited from ScriptCanvas::Developer::SimulateKeyAction | |
enum class | KeyAction { Press , Release } |
Protected Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction | |
virtual EditorAutomationAction * | GenerateMissingPreconditionAction () |
virtual void | SetupAction () |
EditorAutomationAction that will simulate a press action for the specified key