Open 3D Engine ScriptCanvasDeveloper Gem API Reference 23.10.0
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ScriptCanvas::Developer::KeyReleaseAction Class Reference

#include <EditorKeyActions.h>

Inherits ScriptCanvas::Developer::SimulateKeyAction.

Public Member Functions

 AZ_CLASS_ALLOCATOR (KeyReleaseAction, AZ::SystemAllocator)
 
 AZ_RTTI (KeyReleaseAction, "{B4000C12-03F9-4AC1-B1BA-88D8B7FC4CB1}", SimulateKeyAction)
 
 KeyReleaseAction (AZ::u32 keyValue=0)
 
- Public Member Functions inherited from ScriptCanvas::Developer::SimulateKeyAction
 AZ_CLASS_ALLOCATOR (SimulateKeyAction, AZ::SystemAllocator)
 
 AZ_RTTI (SimulateKeyAction, "{07259AB5-E5B1-4A4E-8966-610CA3E5F5E3}", EditorAutomationAction)
 
 SimulateKeyAction (KeyAction keyAction, AZ::u32 keyValue=0)
 
bool Tick () override
 
- Public Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction
 AZ_CLASS_ALLOCATOR (EditorAutomationAction, AZ::SystemAllocator)
 
bool IsAtPreconditionLimit () const
 
virtual bool IsMissingPrecondition ()
 
void ResetPreconditionAttempts ()
 
EditorAutomationActionGenerationPreconditionActions ()
 
void SignalActionBegin ()
 
virtual bool Tick ()=0
 
virtual ActionReport GenerateReport () const
 

Additional Inherited Members

- Public Types inherited from ScriptCanvas::Developer::SimulateKeyAction
enum class  KeyAction { Press , Release }
 
- Protected Member Functions inherited from ScriptCanvas::Developer::EditorAutomationAction
virtual EditorAutomationActionGenerateMissingPreconditionAction ()
 
virtual void SetupAction ()
 

Detailed Description

EditorAutomationAction that will simulate a release action for the specified key


The documentation for this class was generated from the following file: