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AZ::Vector3 | m_luminanceFactor |
| | Params that are used for LUT generation.
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AZ::Vector3 | m_rayleighScattering |
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AZ::Vector3 | m_mieScattering |
| |
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AZ::Vector3 | m_mieAbsorption |
| |
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AZ::Vector3 | m_absorption |
| |
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AZ::Vector3 | m_groundAlbedo |
| |
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float | m_rayleighExpDistribution |
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float | m_mieExpDistribution |
| |
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float | m_planetRadius |
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float | m_atmosphereRadius |
| |
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AZ::Vector3 | m_planetOrigin |
| | General params.
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uint8_t | m_minSamples |
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uint8_t | m_maxSamples |
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AZ::Vector3 | m_sunDirection |
| |
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AZ::Color | m_sunColor |
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AZ::Color | m_sunLimbColor |
| |
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float | m_sunFalloffFactor |
| |
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float | m_sunRadiusFactor |
| |
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float | m_sunShadowsFarClip |
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float | m_nearClip |
| |
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float | m_nearFadeDistance |
| |
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float | m_aerialDepthFactor |
| |
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bool | m_shadowsEnabled |
| |
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bool | m_sunEnabled |
| |
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bool | m_fastSkyEnabled |
| |
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bool | m_fastAerialPerspectiveEnabled |
| |
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bool | m_aerialPerspectiveEnabled |
| |
The documentation for this struct was generated from the following file:
- Gems/SkyAtmosphere/Code/Include/SkyAtmosphere/SkyAtmosphereFeatureProcessorInterface.h