Open 3D Engine StartingPointCamera Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AcquireByEntityId.h>
Inherits ICameraTargetAcquirer.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AcquireByEntityId, AZ::SystemAllocator) | |
bool | AcquireTarget (AZ::Transform &outTransformInformation) override |
void | Activate (AZ::EntityId) override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflection) |
This will request Camera targets from the CameraTarget buses. It will then return that target's transform when requested by the Camera Rig