Open 3D Engine StartingPointCamera Gem API Reference  24.09
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Camera::FollowTargetFromAngle Class Reference

#include <FollowTargetFromAngle.h>

Inherits ICameraTransformBehavior.

Public Member Functions

 AZ_CLASS_ALLOCATOR (FollowTargetFromAngle, AZ::SystemAllocator)
 
void AdjustCameraTransform (float deltaTime, const AZ::Transform &initialCameraTransform, const AZ::Transform &targetTransform, AZ::Transform &inOutCameraTransform) override
 
void Activate (AZ::EntityId) override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 

Detailed Description

This Camera Transform Behavior will follow the target transform from a given angle of Yaw, Pitch or Roll


The documentation for this class was generated from the following file: