Open 3D Engine StartingPointCamera Gem API Reference  24.09
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Camera::FollowTargetFromDistance Class Reference

#include <FollowTargetFromDistance.h>

Inherits ICameraTransformBehavior, and AZ::GameplayNotificationBus::MultiHandler.

Public Member Functions

 AZ_CLASS_ALLOCATOR (FollowTargetFromDistance, AZ::SystemAllocator)
 
void AdjustCameraTransform (float deltaTime, const AZ::Transform &initialCameraTransform, const AZ::Transform &targetTransform, AZ::Transform &inOutCameraTransform) override
 
void Activate (AZ::EntityId) override
 
void Deactivate () override
 
void OnEventBegin (const AZStd::any &) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 

Detailed Description

This behavior will cause the camera to follow the target by "Follow Distance" meters. Zoom using action events. Use a distance of 0 for FPS style games and a distance greater than 0 for a Third Person style camera


The documentation for this class was generated from the following file: