Open 3D Engine SurfaceData Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, AZ::TickBus::Handler, AZ::TransformNotificationBus::Handler, SurfaceDataProviderRequestBus::Handler, SurfaceDataModifierRequestBus::Handler, and Physics::ColliderComponentEventBus::Handler.
Public Member Functions | |
AZ_COMPONENT (SurfaceDataColliderComponent, "{8BECC930-9B2A-442D-A291-8A3F6B6D1071}") | |
SurfaceDataColliderComponent (const SurfaceDataColliderConfig &configuration) | |
void | Activate () override |
void | Deactivate () override |
bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
void | OnColliderChanged () override |
void | OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
void | GetSurfacePoints (const AZ::Vector3 &inPosition, SurfacePointList &surfacePointList) const override |
void | GetSurfacePointsFromList (AZStd::span< const AZ::Vector3 > inPositions, SurfacePointList &surfacePointList) const override |
void | ModifySurfacePoints (AZStd::span< const AZ::Vector3 > positions, AZStd::span< const AZ::EntityId > creatorEntityIds, AZStd::span< SurfaceData::SurfaceTagWeights > weights) const override |
Friends | |
template<typename , typename > | |
class | LmbrCentral::EditorWrappedComponentBase |