Open 3D Engine SurfaceData Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SurfaceDataModifierRequestBus.h>
Inherits AZ::EBusSharedDispatchTraits< SurfaceDataModifierRequests >.
Public Types | |
typedef AZ::u32 | BusIdType |
Public Member Functions | |
virtual void | ModifySurfacePoints (AZStd::span< const AZ::Vector3 > positions, AZStd::span< const AZ::EntityId > creatorEntityIds, AZStd::span< SurfaceData::SurfaceTagWeights > weights) const =0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
The EBus is used to request information about a surface. This bus uses shared dispatches, which means that all requests on the bus can run in parallel, but will NOT run in parallel with bus connections / disconnections.