Open 3D Engine SurfaceData Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SurfaceData::SurfaceDataSystemNotifications Class Referenceabstract

#include <SurfaceDataSystemNotificationBus.h>

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 allows multiple threads to call
 

Public Member Functions

virtual void OnSurfaceChanged (const AZ::EntityId &entityId, const AZ::Aabb &oldBounds, const AZ::Aabb &newBounds, const SurfaceData::SurfaceTagSet &changedSurfaceTags)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

the EBus is used to send notification information about surfaces


The documentation for this class was generated from the following file: