Open 3D Engine SurfaceData Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SurfaceDataSystemNotificationBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
allows multiple threads to call | |
Public Member Functions | |
virtual void | OnSurfaceChanged (const AZ::EntityId &entityId, const AZ::Aabb &oldBounds, const AZ::Aabb &newBounds, const SurfaceData::SurfaceTagSet &changedSurfaceTags)=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Multiple |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
the EBus is used to send notification information about surfaces