Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::EditorTerrainHeightGradientListComponent Class Reference

Inherits LmbrCentral::EditorWrappedComponentBase< TerrainHeightGradientListComponent, TerrainHeightGradientListConfig >.

Public Types

using BaseClassType = LmbrCentral::EditorWrappedComponentBase< TerrainHeightGradientListComponent, TerrainHeightGradientListConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorTerrainHeightGradientListComponent, "{2D945B90-ADAB-4F9A-A113-39E714708068}", BaseClassType)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Static Public Attributes

static constexpr const char *const s_categoryName = "Terrain"
 
static constexpr const char *const s_componentName = "Terrain Height Gradient List"
 
static constexpr const char *const s_componentDescription = "Provides height data for a region to the terrain system"
 
static constexpr const char *const s_icon = "Editor/Icons/Components/TerrainHeight.svg"
 
static constexpr const char *const s_viewportIcon = "Editor/Icons/Components/Viewport/TerrainHeight.svg"
 
static constexpr const char *const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/terrain/height_gradient_list/"
 

The documentation for this class was generated from the following file: