Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainDebugQueryVisualizerConfig Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainDebugQueryVisualizerConfig, AZ::SystemAllocator)
 
 AZ_RTTI (TerrainDebugQueryVisualizerConfig, "{6FA6540D-D90A-44AC-8F5D-35071689291B}")
 
bool DrawQueriesDisabled ()
 
bool DisableHeights ()
 
bool DisableNormals ()
 
bool DisableCenterPosition ()
 

Public Attributes

bool m_drawQueries { false }
 
AzFramework::Terrain::TerrainDataRequests::Sampler m_sampler { AzFramework::Terrain::TerrainDataRequests::Sampler::BILINEAR }
 
size_t m_pointsPerDirection { 32 }
 
float m_spacing { 0.5f }
 
bool m_drawHeights { true }
 
float m_heightPointSize { 1.0f / 16.0f }
 
bool m_drawNormals { true }
 
float m_normalHeight { 1.0f }
 
bool m_useCameraPosition { true }
 
AZ::Vector3 m_centerPosition { AZ::Vector3(0.0f) }
 

The documentation for this class was generated from the following file: