Open 3D Engine Terrain Gem API Reference 23.10.0
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Terrain::TerrainMacroMaterialConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainMacroMaterialConfig, AZ::SystemAllocator)
 
 AZ_RTTI (TerrainMacroMaterialConfig, "{9DBAFFF0-FD20-4594-8884-E3266D8CCAC8}", AZ::ComponentConfig)
 
bool NormalMapAttributesAreReadOnly () const
 
AZStd::string GetMacroColorAssetPropertyName () const
 
void SetMacroColorAssetPropertyName (const AZStd::string &macroColorAssetPropertyName)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::Asset< AZ::RPI::StreamingImageAsset > m_macroColorAsset = { AZ::Data::AssetLoadBehavior::QueueLoad }
 
AZ::Data::Asset< AZ::RPI::StreamingImageAsset > m_macroNormalAsset = { AZ::Data::AssetLoadBehavior::QueueLoad }
 
bool m_normalFlipX = false
 
bool m_normalFlipY = false
 
float m_normalFactor = 1.0f
 
int32_t m_priority = 0
 
AZStd::string m_macroColorAssetPropertyLabel = "Color Texture"
 Label to use for the macro color asset. This gets modified to show current asset loading/processing state.
 

The documentation for this class was generated from the following file: